Friday, August 21, 2015

Working on RNGRPG tables!

Earlier this week I decided to throw a little bit of time into a Random RPG Generator of my own. I have seen a few models but because of the restrictions on how to present such a massive undertaking, most of them end up being just a population generator or a "how to win" RNG. This is not what I'm looking for.
"I realized how hard it is to imagine a universe that fundamentally different from our own..."

Photo Credit: NewScientist.com
I want to have a set of tables that I create to be "the module" where the Game Master and the players find out what kind of universe they live in, just before they start playing it. What this module will do is be a Wrapper, if you will, around any existing concept of a world/universe you already have.

So, of course, I started with "Universe Types". I have to admit I sat there for a while and tapped my fingers on the keys aimlessly. I realized how hard it is to imagine a universe that fundamentally different from our own without being a complete alphabet soup of errors and erroneous situations that would be impossible to work around, let alone try to play a game inside of.

I figured a way around this problem. I'm not going to spill the beans just yet, but when am -get ready to bust out your old games and see what insanity falls out. I will have several versions of this module, which will allow for even more detail in the alterations of the world. The primary module will be fairly generic, followed by more and more detailed ports to specific systems(Pathfinder(c), OSR, Warhammer(c), etc..), game types(p&p, board, card, etc...), and styles(2d/3d/virtual).

Thanks for reading and I hope you have a great, random day!
MK-


Thursday, August 20, 2015

Making a Random RPG Game (RNGRPG) - Lets try this!

I am going to start...

a randomized RPG, with a template to replicate the process.

What do i mean by this?

The structure of the game will have a spine that makes sense to a usable degree. This will be fixed to a certain degree. After that... everything will be random.

There are so many randomizers out there; The potential for the aggregate data is fairly confounding.

Starting this weekend I will begin drafting a concept that will allow me to load several pages on the internet at once, and start getting those random results. Magic Items is a great one but there are a million old programs made for OSR games; the results from these tend to be GREAT! Hilarious even! The best stuff in my opinion is random.

So on that note. I'm going to go do something completely different for several hours.

"...because I spit hot fire!" -Dylon

RNG Freestyle Prompting with Seventh Sanctum: Magic Item Generator

Welcome travellers!

Its been a busy week with all writing projects. I have had a chance to work on some game design projects that I am hyped about. It has been a long time since I have worked on a project that has had a cohesive throughput. This has really cracked my head open about how I actually make a World Design project happen. Not just for a game, but simply: What does it take to have "a world like ours". This process can be described and combed over but when all is said and done, randomness is really what describes a good shoreline... a good history... a good background... a good story arc. Sometimes the mere fact that it is random; gives you the right to open up your current paradigm and ponder it for a moment: "Can I make this part of the system without messing up the goal?".
It is easy to forget how to leap out of the dynamics of our Historical Framework when the events are being created by the story itself. It would be like the universe being created by the action of us walking through it. The scaffolding, as I like to call it, of creating a comprehensive Historical Framework is imperative to being able to insert any event into the current timeline without having to worry about it disrupting the structure future timeline events, even if the events are ridiculous(as we are about to explore). Obviously some of the process is the fact that I am taking a humorous "Magical Item" from a randomizer(Seventh Sanctum: Random Magic Item Generator) and turning it into a serious situation that a leaning-fantasy written work, or game could take and turn into a living breathing chronicle.

PLEASE USE ANY OF THESE IDEAS FOR YOUR PROJECTS!
I would love to hear about them too!
Lets write one of these together?! and split the profits on an eventual, high quality, rapidly designed story. Or keep it all for yourself and show me pictures of yourself in Maui holding one of the hard covers! I Love it! Lets do this!

Tuesday, August 18, 2015

Mnks Wrkshop Podcast - Stay Nerdy!

Introducing the Mnk's Wrkshop Podcast!
Its raw and unedited. I smoke cigarettes and bang the table while talking about my life as a recovering "pack member" and my movement toward rebuilding the nerd inside me.

In this podcast I will have a couple regular segments:
My involvement with Game Design(Mnkwrks)
My life as a nerd amongst wolves.

Both will have names eventually but I am keeping this very natural and trying not to get so bogged down with details that I end up wavering.

Thanks for listening - Stay Nerdy!
I can't figure out how to use google drive to host the mp3's. Everything on the internet about it is wrong. sooo.. download only for now.
Download Here

Sunday, August 16, 2015

by the long road

Getting ready for some projects that have me really hyped. Some design work and some historical propagation takes the lion share of what I will be spending my time with. However, I will be dedicating more time to this feed.

I have recently taken part in some projects that have really galvanized my passion about RPG Design. I use the term RPG loosely becuase I do not want to limit the scope of the projects that I can apply my skills to. That being said, the depth of a small game module is always very enticing.

First things first though.

MNKWRKS is the Game Design and Consulting company I am developing to be the focal point of everything I am doing. There I will have a wide range of products and services available, including but not limited to:

  • General Game Design
    • You have an idea for a game. Lets get started!
  • Map Design and Consulting
    • For your book or game, whether you just need some help with an existing map or a complete world designed from scratch. 
  • Historical Structure
    • A good historical reference structure is critical to the longevity of a product or title. Only the antecedent aspects, of a "present day" that has been established prior, will be provided with this option.
  • Entities and Populations
    • Along with Historical Structure, a clear understanding of what races and families fill the world will have a critical influence on the direction and future of your project.
  • Complete and Partial Lineages
    • Going into the deeper aspects of "Historical Structure" and "Entities and Populations", a developed lineage allows breathing room for referencing ascendants of a particular character or bloodline.
  • Complete and Partial Unique Languages
    • Allow your characters and locations to be established in their own unique language, that you can use over and over again.
  • Micro Story Injections
    • A lot of data can get real bogged down sometimes, and it can bring the whole project to a crawl. A few of these stories will give your data some depth as you work on it. Several different types of Story can be chosen from, allowing you to tailor the content to fit into published work as "excerpts" and "teasers". 
  • Active Brainstorming Sessions
    • A live video/audio chat on Google Hangouts with me for a designated amount per hour based on what type of brainstorm you would like to achieve. I will have these options detailed on the website.
  • Concept Art
    • I will harvest the internet for concepts that are cohesive with your project. From these we can move forward and design Game Concepts around what has been gathered. This can also just be a consultation that is added on to any small scale project.
    • I draw out concepts based on what we discuss and present them as a design project.
  • Proof and Print-Ready Art
    • I design concepts based on what we discuss and present them as a completed design project.
  • Product Review
    • Your product is reviewed, linked and an article is written that will be available here and featured on the MNKWRKS official website when it is complete.
  • Project Scope Analysis
    • The entirety of your project is analysed bring top to bottom to assess the scope potential of your project. Some of the best ideas for a publication or product can get lost in the sea of other projects out there. Define your products possibilities and lock it in.
  • Product Field Assessment
    • As a component to Project Scope Analysis, this Assessment takes a deeper look at your immediate product competition.
  • Product Licence Compliance Consulting
    • Make sure that your product is following all the Liscence agreements it may have to comply with. Don't battle delays and recursive design errors because of a misunderstanding of the law or the restrictions it may put on some of your material!

Find that happy place, and write a story about it! 

s-