Sunday, August 16, 2015

by the long road

Getting ready for some projects that have me really hyped. Some design work and some historical propagation takes the lion share of what I will be spending my time with. However, I will be dedicating more time to this feed.

I have recently taken part in some projects that have really galvanized my passion about RPG Design. I use the term RPG loosely becuase I do not want to limit the scope of the projects that I can apply my skills to. That being said, the depth of a small game module is always very enticing.

First things first though.

MNKWRKS is the Game Design and Consulting company I am developing to be the focal point of everything I am doing. There I will have a wide range of products and services available, including but not limited to:

  • General Game Design
    • You have an idea for a game. Lets get started!
  • Map Design and Consulting
    • For your book or game, whether you just need some help with an existing map or a complete world designed from scratch. 
  • Historical Structure
    • A good historical reference structure is critical to the longevity of a product or title. Only the antecedent aspects, of a "present day" that has been established prior, will be provided with this option.
  • Entities and Populations
    • Along with Historical Structure, a clear understanding of what races and families fill the world will have a critical influence on the direction and future of your project.
  • Complete and Partial Lineages
    • Going into the deeper aspects of "Historical Structure" and "Entities and Populations", a developed lineage allows breathing room for referencing ascendants of a particular character or bloodline.
  • Complete and Partial Unique Languages
    • Allow your characters and locations to be established in their own unique language, that you can use over and over again.
  • Micro Story Injections
    • A lot of data can get real bogged down sometimes, and it can bring the whole project to a crawl. A few of these stories will give your data some depth as you work on it. Several different types of Story can be chosen from, allowing you to tailor the content to fit into published work as "excerpts" and "teasers". 
  • Active Brainstorming Sessions
    • A live video/audio chat on Google Hangouts with me for a designated amount per hour based on what type of brainstorm you would like to achieve. I will have these options detailed on the website.
  • Concept Art
    • I will harvest the internet for concepts that are cohesive with your project. From these we can move forward and design Game Concepts around what has been gathered. This can also just be a consultation that is added on to any small scale project.
    • I draw out concepts based on what we discuss and present them as a design project.
  • Proof and Print-Ready Art
    • I design concepts based on what we discuss and present them as a completed design project.
  • Product Review
    • Your product is reviewed, linked and an article is written that will be available here and featured on the MNKWRKS official website when it is complete.
  • Project Scope Analysis
    • The entirety of your project is analysed bring top to bottom to assess the scope potential of your project. Some of the best ideas for a publication or product can get lost in the sea of other projects out there. Define your products possibilities and lock it in.
  • Product Field Assessment
    • As a component to Project Scope Analysis, this Assessment takes a deeper look at your immediate product competition.
  • Product Licence Compliance Consulting
    • Make sure that your product is following all the Liscence agreements it may have to comply with. Don't battle delays and recursive design errors because of a misunderstanding of the law or the restrictions it may put on some of your material!

Find that happy place, and write a story about it! 

s-

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