Friday, August 21, 2015

Working on RNGRPG tables!

Earlier this week I decided to throw a little bit of time into a Random RPG Generator of my own. I have seen a few models but because of the restrictions on how to present such a massive undertaking, most of them end up being just a population generator or a "how to win" RNG. This is not what I'm looking for.
"I realized how hard it is to imagine a universe that fundamentally different from our own..."

Photo Credit: NewScientist.com
I want to have a set of tables that I create to be "the module" where the Game Master and the players find out what kind of universe they live in, just before they start playing it. What this module will do is be a Wrapper, if you will, around any existing concept of a world/universe you already have.

So, of course, I started with "Universe Types". I have to admit I sat there for a while and tapped my fingers on the keys aimlessly. I realized how hard it is to imagine a universe that fundamentally different from our own without being a complete alphabet soup of errors and erroneous situations that would be impossible to work around, let alone try to play a game inside of.

I figured a way around this problem. I'm not going to spill the beans just yet, but when am -get ready to bust out your old games and see what insanity falls out. I will have several versions of this module, which will allow for even more detail in the alterations of the world. The primary module will be fairly generic, followed by more and more detailed ports to specific systems(Pathfinder(c), OSR, Warhammer(c), etc..), game types(p&p, board, card, etc...), and styles(2d/3d/virtual).

Thanks for reading and I hope you have a great, random day!
MK-


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